Video+Game+Critique

media type="youtube" key="kBA_Ws2O75s" height="385" width="640" align="center" //(explicit or implicit)// |||||| (1) Health and Fitness principals can be applied to the execution of maneuvers necessary for mastery of the game. (2) Building an understanding of what makes up the wide variety of events at the summer games. (3) Under the 'Gallery' menu there are several different options for trivia quizzes that can be unlocked by mastering a simple game ie whack-a-mole or memory. || //(explicit or implicit)// |||||| Depending on what form you play the game the goals can change, but overall the goal is to win the events/earn a gold medal. The actual World and Olympic records are in view while you compete and so players learn what the best marks in reality are not just random points in a game. The trivia section reveals the information as you progress in the game. || //(explicit or implicit)// |||||| Timing, physical quickness, geographic curiosity of where specific countries are located, recognition of national flags. || much like the orchestra music played during Olympic broadcasts. The soundtrack can be modified as you advance and unlock new tracks from both Mario Brothers and Sonic games. ||  ||   ||
 * // Overview // |||||| // Description // ||
 * Title |||||| Wii Mario & Sonic at the Olympic Games ||
 * Concept |||||| (1) The Goal of the game is to compete in all the summer olympic events and be the fastest, strongest, jump the highest, or throw the farthest. Overall be the most skilled competitor relating to the olympic events and some of the imaginary/exaggerated events. ||
 * Learning Objectives
 * Assessment
 * Content
 * Values & Skills//(explicit or implicit)// |||||| hand-eye coordination/reflexes, physical and mental quickness. Possible appreciation for ancient and modern olympic history. ||
 * Game Method/Style |||||| Sports, Party Games, and Comic Mischief ||
 * Audience |||||| Children, teens, adults, male or female Everyone ||
 * Platform |||||| Wii ||
 * Publisher |||||| Sega Licensed by Nintendo ||
 * Developer ||||||= Sega Sports in cooperation with Nitendo ||
 * Release Date |||||| November 6, 2007 ||
 * // Design Aspects // ||= // High // || // Average // || // Low // ||
 * Graphics & Sound || Good Graphics- cartoon-like but accurate depictions of the important aspects of events. The music is great and very
 * Playability || Easy to have fun with at any level but to win gold medals takes some practice ||  ||   ||
 * Entertainment || Very interactive, single or multiplayer capacities, great for a group of competitive people ||  ||   ||
 * Replay Value || High, the structure of the games is that you unlock special events as you master the entry level competitions, this makes you want to come back and replay the levels that you have not completed yet. ||  ||   ||